2020 Twelfth International Conference on Quality of Multimedia Experience (QoMEX) 2020
DOI: 10.1109/qomex48832.2020.9123085
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Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience

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Cited by 60 publications
(32 citation statements)
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“…Hands and controllers are common interaction methods in VR, and they provide the same actions [24][25][26]. Controllers are widely used to manipulate virtual objects and to enhance user immersion and haptic feedback [25].…”
Section: Related Workmentioning
confidence: 99%
“…Hands and controllers are common interaction methods in VR, and they provide the same actions [24][25][26]. Controllers are widely used to manipulate virtual objects and to enhance user immersion and haptic feedback [25].…”
Section: Related Workmentioning
confidence: 99%
“…The degree to which a user can to perceive a virtual environment through the sensorimotor contingencies they would encounter in the physical environment is termed "immersion" (Slater and Sanchez-Vives, 2016). The subjective experience of being in a highly-immersive virtual environment is known as "presence", and recent empirical evidence suggests that being able to see one's tracked hands animated in real time in a virtual environment is an extremely compelling method of engagement (Voigt-Antons et al, 2020). Research has shown that we have an almost preternatural sense of our hand's positions and shape when they are obscured (Dieter et al, 2014), and when our hands are removed from our visual worlds it is a stark reminder of our disembodiment.…”
Section: Opportunity 1-increased Immersion and Presencementioning
confidence: 99%
“…Hands are the main input method for any VR application, while hand tracking allows a natural representation of the user's hands. Hand tracking is a very powerful tool since it provides an increased sense of presence and immersiveness [41], and is more user-friendly given that there is no need for the user to learn how to use the controllers. Figure 1 shows how the hands of the user are rendered in the platform.…”
Section: Hand Trackingmentioning
confidence: 99%