2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00045
|View full text |Cite
|
Sign up to set email alerts
|

Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap Device

Abstract: The eye-tracking technology is currently implemented in many mixed reality devices. However, eye-tracking measurements must be precise enough to permit correct localization in the environment; to allow, for example, linking such spatial positions to virtual objects. According to the human vision, major measurement issues would more likely occur in the depth axis rather than in the horizontal and vertical axes. In the literature, depth cues are known for improving human depth perception. In this study, our hypo… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 25 publications
0
2
0
Order By: Relevance
“…However, the point of view follows the real-time movements of the user's eyes and eye gaze. This fact determines that the spatial coherence between the digital content and the real scene, estimated in different ways [24][25][26], is still suboptimal; moreover, perceptual and technological limitations have to be addressed, as they preclude the employment of such devices when a high virtual to real registration accuracy is needed in peripersonal space (i.e., accurately guide and perform surgical manual tasks) [16,27,28].…”
Section: Theorymentioning
confidence: 99%
“…However, the point of view follows the real-time movements of the user's eyes and eye gaze. This fact determines that the spatial coherence between the digital content and the real scene, estimated in different ways [24][25][26], is still suboptimal; moreover, perceptual and technological limitations have to be addressed, as they preclude the employment of such devices when a high virtual to real registration accuracy is needed in peripersonal space (i.e., accurately guide and perform surgical manual tasks) [16,27,28].…”
Section: Theorymentioning
confidence: 99%
“…In contrast, software‐based solutions based on eye‐tracking are potentially affected by latency or inaccuracies since sensor and processing loops are involved. While the varifocal devices of the companies Magic Leap (two depth planes, 22 ), Microsoft (one depth plane, 23 ), or nreal 24 achieve partially sufficient image resolution, the image depth is restricted to only few depth planes as for the devices of vuzix (one depth plane, 25 ), Google (one depth plane, 23 ), AVEGANT (three depth planes, 26 ) and LightSpace Technologies (four depth planes, 27 ) with reduced image resolution. On the other side, devices providing up to infinite depth resolution often provide low image resolution (VIVIDQ, 28 CYVISION 29 and SeeReal Technologies 30 ).…”
Section: Introductionmentioning
confidence: 99%