“…Even early RE education research values summative learning approaches (i.e., learning that allows students to explore the problem space [7], [10]), for example through active student collaboration on projects (e.g., [28]). To this day, projectbased (see e.g., [20], [21], [22]) or collaboration-based (see e.g., [23], [28], [29]) instruction is among the favored approaches to instruct RE, either by involving games (e.g., [29]), stakeholders (e.g., [31]), role-playing (e.g., [6], [20]), or case studies (e.g., [5]).…”