2017
DOI: 10.1007/978-3-319-60922-5_9
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Industrial Heritage Seen Through the Lens of a Virtual Reality Experience

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Cited by 12 publications
(5 citation statements)
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“…Hain et al [21] have studied the application of mixed reality in industrial heritage conservation and cultural education using an example of an old power plant renewal. Checa et al [22] have built a 3D virtual reality environment with the ability to enhance user interaction and applied it to a factory exhibition in Spain, allowing visitors to see industrial heritage from the perspective of virtual reality experience.…”
Section: Introductionmentioning
confidence: 99%
“…Hain et al [21] have studied the application of mixed reality in industrial heritage conservation and cultural education using an example of an old power plant renewal. Checa et al [22] have built a 3D virtual reality environment with the ability to enhance user interaction and applied it to a factory exhibition in Spain, allowing visitors to see industrial heritage from the perspective of virtual reality experience.…”
Section: Introductionmentioning
confidence: 99%
“…(Morse, 2021) Both Unreal Engine and Unity have already standardized protocols for developing VR content oriented to the Cultural Heritage sector, including virtual exhibitions. (Checa et al, 2017;Ciekanowska et al, 2021;Pybus, 2019) This research aims to investigate the possibilities Hubs and Spoke offers for creating immersive environments from 3D models built specifically for virtual tour/digital exhibition use and as a navigable and interactive virtual environment.…”
Section: From Physical To Digitalmentioning
confidence: 99%
“…Empirical studies on virtual tours covered technological peculiarities of user interface construction and human-computer interaction testing in artificially created environments (e.g. Zhang & Zhu, 2017;Checa, Alaguero & Bustillo, 2017); information systems application for indoor and outdoor museum exhibitions (e.g. Fabrizio, Chara & Brumana, 2018;Kersten, 2018), immersive web-based, panoramic, virtual, and augmented reality tours (e.g.…”
Section: Dominating Topics Of Virtual Nuclear Education Empirical Res...mentioning
confidence: 99%