2011 IEEE 1st International Conference on Serious Games and Applications for Health (SeGAH) 2011
DOI: 10.1109/segah.2011.6165457
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Industrial Design meets mental healthcare: Designing products involving game-elements for mental healthcare therapy — Three case studies

Abstract: Industrial Design originally focused on product development. However, since a decade the attention has extended from design for products to design for users, design for experiences and design for emotions. Recently, several projects have been initiated to design products to be used in the application area of mental healthcare -ultimately aiming at an improvement of the patient's Quality of Life by improving their emotion regulation. All these projects involve specific game elements but the designed products ar… Show more

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Cited by 6 publications
(4 citation statements)
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“…In doing so, we have tried to broaden the discussion on the role of design in the development of Web-based interventions and eHealth in general. So far, this discussion has been mainly focused on the need to involve users and usability experts in the design process [ 61 , 62 ], as well as on transferring knowledge from behavioral sciences about persuasion techniques [ 63 ]. This has in most cases lead to detailed "design guidelines" about the organization and specific features of eHealth systems, factors that are, of course, of influence on how the interventions will be experienced.…”
Section: Discussionmentioning
confidence: 99%
“…In doing so, we have tried to broaden the discussion on the role of design in the development of Web-based interventions and eHealth in general. So far, this discussion has been mainly focused on the need to involve users and usability experts in the design process [ 61 , 62 ], as well as on transferring knowledge from behavioral sciences about persuasion techniques [ 63 ]. This has in most cases lead to detailed "design guidelines" about the organization and specific features of eHealth systems, factors that are, of course, of influence on how the interventions will be experienced.…”
Section: Discussionmentioning
confidence: 99%
“…Although very limited in number, several works have investigated both the experiences of patients and clinicians during therapy. These aspects were also explored in other studies such as the ones by Visch et al (2011) andChitturi (2009). However, these studies do not address the element of UX during assistive product use, and they raise no implications to product design in the form of clinical requirements.…”
Section: Related Work On User Experiencementioning
confidence: 99%
“…27th International Congress on Project Management and Engineering Donostia-San Sebastián, 10th-13th July 2023 relajación y la felicidad, y que pueden ayudar a mejorar el bienestar emocional de los usuarios (Hassell 2019;Visch et al 2011).…”
Section: Introductionunclassified