“…Such drives for achievements and ranking are facilitated and fed in gaming contexts, structure, and progress, and therefore, might further increase gaming engagement and in turn increase IGD risk. This might be of higher importance among more VI-orientated inattentive gamers, who may be less able to achieve and compete in their real lives due to their inattention (Arpaci, Kesici, & Baloglu, 2017;Lee & Wohn, 2012;Stetina et al, 2011). Furthermore, individual autonomy and independence, related to higher VI tendencies, have been proposed as increasing the risk of developing IGD (Lee & Kim, 2015;Triandis, 1996).…”