The platform will undergo maintenance on Sep 14 at about 9:30 AM EST and will be unavailable for approximately 1 hour.
2023
DOI: 10.1177/12063312231155348
|View full text |Cite
|
Sign up to set email alerts
|

Indigenous Cartographies: Pervasive Games and Place-Based Storytelling

Abstract: With the rise of pervasive games in the last two decades, peaking with Pokémon GO, questions surrounding the perceptions, use, and ownership of public space have rapidly emerged. Beyond commercial and public uses of city spaces, how are such experiences attentive to local, regional, cross-cultural, ancient, and persistent notions of place? How can locative and pervasive experiences respond to local and Indigenous understandings of place? Perhaps most decisively, what is the compatibility of ancient and Indigen… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
4
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(2 citation statements)
references
References 34 publications
0
2
0
Order By: Relevance
“…During 2018-2019, the design of Wayfinder Live was redeveloped for the TIMeR Audiowalk (Briggs et al, 2019;Guntarik et al, 2023) to situate Boonwurrung knowledge and stories (Briggs, 2014) held by N'arweet Carolyn Briggs directly in relation to the urban environments with the RMIT University campus at the northern end of the Melbourne CBD. In this design the Wayfinder Live map screen was replaced with a collection of branching sites linked by audio tracks so that the player is situated within the cartography of the experience directly.…”
Section: Field Research In Melbournementioning
confidence: 99%
“…During 2018-2019, the design of Wayfinder Live was redeveloped for the TIMeR Audiowalk (Briggs et al, 2019;Guntarik et al, 2023) to situate Boonwurrung knowledge and stories (Briggs, 2014) held by N'arweet Carolyn Briggs directly in relation to the urban environments with the RMIT University campus at the northern end of the Melbourne CBD. In this design the Wayfinder Live map screen was replaced with a collection of branching sites linked by audio tracks so that the player is situated within the cartography of the experience directly.…”
Section: Field Research In Melbournementioning
confidence: 99%
“…The most common tracking method (55 papers) selects and personalises audio and video content based on head orientation and position in space, especially in indoor situations. In all outdoor experiences, GPS is used along with compass sensors [55,56,79,108,109,122,135,136,138], otherwise tracking is left unspecified [77,134,138]. GPS is also used in one interactive artwork described "called Hybrid Gifts" [161] in which a smartphone app permits museum visitors to communicate by geolocated audio messages with peers in order to express and transmit their emotions while looking at paintings in a museum.…”
Section: Interaction With the Virtual Environmentmentioning
confidence: 99%