Proceedings of the 21st International Meshing Roundtable 2013
DOI: 10.1007/978-3-642-33573-0_11
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Incrementally Constructing and Updating Constrained Delaunay Tetrahedralizations with Finite Precision Coordinates

Abstract: Summary. Constrained Delaunay tetrahedralizations (CDTs) are valuable for generating meshes of nonconvex domains and domains with internal boundaries, but they are difficult to maintain robustly when finite-precision coordinates yield vertices on a line that are not perfectly collinear and polygonal facets that are not perfectly flat. We experimentally compare two recent algorithms for inserting a polygonal facet into a CDT: a bistellar flip algorithm of Shewchuk (Proc. 19th Annual Symposium on Computational G… Show more

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Cited by 4 publications
(2 citation statements)
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“…Shewchuk's algorithm for polygon insertion, which is based on bistellar flips, incurs two additional costs: an O(log n)-time cost per flip to perform priority queue (binary heap) operations that ensure that flips occur in the correct order; and the fact that the number of bistellar flips could far exceed the number of necessary structural changes because some tetrahedra are created only to be immediately deleted again during a single polygon insertion operation, though the total number of flips never exceeds O(n 2 ). Experiments [43] suggest that it is uncommon for the number of flips to exceed the number of deleted tetrahedra by more than a small constant, and our intuition is that such circumstances are analogous to the circumstances in which a Delaunay triangulation has a superlinear size-possible for inputs exhibiting a certain regular structure, but not the norm. For many, probably most, PLCs that arise in practice, g(n) ∈ O(n), so we anticipate that randomized incremental polygon insertion implemented with bistellar flips will often run in O(n log n log k log m) time in practice.…”
Section: Extensions To Three Dimensionsmentioning
confidence: 95%
“…Shewchuk's algorithm for polygon insertion, which is based on bistellar flips, incurs two additional costs: an O(log n)-time cost per flip to perform priority queue (binary heap) operations that ensure that flips occur in the correct order; and the fact that the number of bistellar flips could far exceed the number of necessary structural changes because some tetrahedra are created only to be immediately deleted again during a single polygon insertion operation, though the total number of flips never exceeds O(n 2 ). Experiments [43] suggest that it is uncommon for the number of flips to exceed the number of deleted tetrahedra by more than a small constant, and our intuition is that such circumstances are analogous to the circumstances in which a Delaunay triangulation has a superlinear size-possible for inputs exhibiting a certain regular structure, but not the norm. For many, probably most, PLCs that arise in practice, g(n) ∈ O(n), so we anticipate that randomized incremental polygon insertion implemented with bistellar flips will often run in O(n log n log k log m) time in practice.…”
Section: Extensions To Three Dimensionsmentioning
confidence: 95%
“…As a result, constrained Delaunay meshes are smaller and easier to generate than truly Delaunay meshes. A number of incremental techniques to compute the constrained or truly Delaunay tetrahedralization [35,39,43,44] are known.…”
Section: Introductionmentioning
confidence: 99%