2015
DOI: 10.1016/j.cag.2014.12.001
|View full text |Cite
|
Sign up to set email alerts
|

Incremental BVH construction for ray tracing

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
8
0

Year Published

2016
2016
2021
2021

Publication Types

Select...
6
1

Relationship

1
6

Authors

Journals

citations
Cited by 13 publications
(8 citation statements)
references
References 24 publications
(35 reference statements)
0
8
0
Order By: Relevance
“…However, this approach produces BVHs of lower quality in general. This issue was addressed by Bittner et al [BHH15] proposing an efficient incremental construction algorithm. This method uses a priority queue‐based approach to insert scene primitives into the BVH while greedily minimizing the cost for each insertion.…”
Section: Constructionmentioning
confidence: 99%
“…However, this approach produces BVHs of lower quality in general. This issue was addressed by Bittner et al [BHH15] proposing an efficient incremental construction algorithm. This method uses a priority queue‐based approach to insert scene primitives into the BVH while greedily minimizing the cost for each insertion.…”
Section: Constructionmentioning
confidence: 99%
“…BVH ( Bounding Volume Hierarchy) is a tree data structure on a set of geometric primitives, it has been widely used in collision detection and ray tracing (Lauterbach et al, 2009;Günther et al, 2007;Sopin et al, 2011;Bittner et al, 2015). The essence of BVH is to organise the geometric objects that are wrapped in bounding volume in a binary tree.…”
Section: Application Of Bvh In Srp Modellingmentioning
confidence: 99%
“…In this study, the BVH (Bounding Volume Hierarchy) data structure is used in organising the components of the satellite bus. The essence of the BVH is a binary tree ( or K-Dimensional Tree ) that stores primitives in the scene where each node represents a bounding volume (Lauterbach et al, 2009;Bittner et al, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…Recently, Bittner et al . proposed a new construction method of incremental BVH, which improves incremental BVH construction performance and make it practical to applications. Besides, several high‐quality parallel construction methods implemented on GPU even maximize the efficiency of traditional BVH.…”
Section: Related Workmentioning
confidence: 99%