2017
DOI: 10.1007/978-3-319-55834-9_14
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Increasing the Perceived Camera Velocity in 3D Racing Games by Changing Camera Attributes

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Cited by 1 publication
(2 citation statements)
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“…This was not necessarily expected from prior work, which showed mixed results. To the best of our knowledge, Holm et al [HSK16] presented the only study that found an unexpected underestimation of camera velocity when motion blur was applied to the surrounding scene. One plausible explanation is the fact that motion blur decreases the contrast of context elements considerably (see Figure 1): It has been shown that lower‐contrast objects appear to move slower than high‐contrast ones [ST92].…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…This was not necessarily expected from prior work, which showed mixed results. To the best of our knowledge, Holm et al [HSK16] presented the only study that found an unexpected underestimation of camera velocity when motion blur was applied to the surrounding scene. One plausible explanation is the fact that motion blur decreases the contrast of context elements considerably (see Figure 1): It has been shown that lower‐contrast objects appear to move slower than high‐contrast ones [ST92].…”
Section: Discussionmentioning
confidence: 99%
“…In contrast, adding motion blur to a 3D racing game did not improve the players' subjective speed impression or gaming experience [SNMH13]. Holm et al [HSK16] found that a larger field of view increases the perceived speed in racing games, but strong motion blur can even decrease the perceived speed. In virtual reality scenes, motion or depth‐of‐field blur did not have any influence on users' distance and speed estimations [LRB * 16].…”
Section: Related Workmentioning
confidence: 99%