2021
DOI: 10.2991/assehr.k.210326.023
|View full text |Cite
|
Sign up to set email alerts
|

Increasing Students’ Learning Motivation Through Android-Base Biology Educational Game with E-Module During COVID-19 Pandemic

Abstract: The aim of the research is to increase students' learning motivation in learning classification of living things subject by using android-based biology educational game that accompanied with e-module. The type of this reserach is is a quasi-experiment research with nonequivalent control group design that concluded in at SMP N 3 Sragen, Central Java. The population of this study were the grade VII students of SMP N 3 Sragen in 2020/2021 academic year with the students of VII A class as the experimental class an… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 15 publications
0
0
0
Order By: Relevance
“…Learning media has a very important role in learning, including helping to synchronize the subject matter to be delivered, clarifying the subject matter and making it more interesting, making the learning process more interactive, increasing the efficiency of allocating learning time, and improving the quality of learning outcomes (Tafonao, et al al., 2019). The use of teaching media for the teaching and learning process can generate new desires and interests, generate motivation and stimulate learning activities, and even bring psychological influences on students (Waris & Susilo, 2014;Nofitasari, et al, 2021;Sukenda, et al ., 2019;Aroyandini & Aloysius, 2020). The use of learning media that students like can improve student learning outcomes (Yuliansih, et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…Learning media has a very important role in learning, including helping to synchronize the subject matter to be delivered, clarifying the subject matter and making it more interesting, making the learning process more interactive, increasing the efficiency of allocating learning time, and improving the quality of learning outcomes (Tafonao, et al al., 2019). The use of teaching media for the teaching and learning process can generate new desires and interests, generate motivation and stimulate learning activities, and even bring psychological influences on students (Waris & Susilo, 2014;Nofitasari, et al, 2021;Sukenda, et al ., 2019;Aroyandini & Aloysius, 2020). The use of learning media that students like can improve student learning outcomes (Yuliansih, et al, 2021).…”
Section: Introductionmentioning
confidence: 99%