2014
DOI: 10.1186/1743-0003-11-64
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Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay

Abstract: BackgroundSeveral strategies have been proposed to improve patient motivation and exercise intensity during robot-aided stroke rehabilitation. One relatively unexplored possibility is two-player gameplay, allowing subjects to compete or cooperate with each other to achieve a common goal. In order to explore the potential of such games, we designed a two-player game played using two ARMin arm rehabilitation robots.MethodsThe game was an air-hockey task displayed on a computer monitor and controlled using should… Show more

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Cited by 173 publications
(155 citation statements)
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References 39 publications
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“…After the second baseline free test, and at the end of both experimental days, subjects responded to 11 questions ( Table 1) selected from the Intrinsic Motivation Inventory (IMI, Ryan, 1982), which is a well-established and valid questionnaire already used in previous motor learning and rehabilitation studies (Novak et al, 2014;Duarte and Reinkensmeyer, 2015). The full questionnaire consists of 45 questions and can be further divided into 7 subscales.…”
Section: Experimental Protocolmentioning
confidence: 99%
“…After the second baseline free test, and at the end of both experimental days, subjects responded to 11 questions ( Table 1) selected from the Intrinsic Motivation Inventory (IMI, Ryan, 1982), which is a well-established and valid questionnaire already used in previous motor learning and rehabilitation studies (Novak et al, 2014;Duarte and Reinkensmeyer, 2015). The full questionnaire consists of 45 questions and can be further divided into 7 subscales.…”
Section: Experimental Protocolmentioning
confidence: 99%
“…From the patients' answers and the literature analysis [7,[23][24][25][26], REAPP specifications were defined: it has to be a system capable of providing the patients with a well-studied set of information about their performance, weighed on their psychological and physical state, a means to improve the patient awareness and (partially) integrate the human therapist during the rehabilitation with a robotic device. On the patient side, in fact, the act of fully understanding what they are doing can be a good starting point for correcting or addressing their approach, their intentions and their movements while doing the exercise [27].…”
Section: System Designmentioning
confidence: 99%
“…Better results were obtained both in terms of performance and motivation of the patients. Regarding upper limb rehabilitation, only a few examples of coupled systems were found in the literature [7,9,17]. In all these cases, the patients benefited from the therapy, but as for virtual environments alone, no feedback on their movements were provided.…”
Section: Introductionmentioning
confidence: 98%
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“…A new, interesting challenge for performancebased exercise adaptation has recently arisen in the form of multipatient exercise games where patients compete or cooperate with each other in order to achieve a goal (Novak et al 2014). The exercise parameters must then be adapted to suit each exercising patient even though different patients may have different needs.…”
Section: Performance-based Adaptationmentioning
confidence: 99%