Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play 2015
DOI: 10.1145/2793107.2793125
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Increasing Donating Behavior Through a Game for Change

Abstract: Games for change have attracted the interest of humanitarian aid organizations and researchers alike. However, their effectiveness to promote behavior such as donating remains unclear. Furthermore, little is known about how key game properties interactivity and presentation mode impact the effectiveness of these games, or how player attitudes and experiences relate to the interplay between game properties and donating behavior. In this study, experimental conditions were systematically varied in their interact… Show more

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Cited by 53 publications
(62 citation statements)
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References 36 publications
(77 reference statements)
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“…In a replication study using the same materials, however, Steinemann et al (2015) aggregated the willingness items into a single willingness score, with a borderline acceptable internal consistency of a ¼ .69. In the present study, we decided to perform a factor analysis and calculate internal consistency to see if the items could be aggregated or should be used separately.…”
Section: Methodsmentioning
confidence: 99%
See 3 more Smart Citations
“…In a replication study using the same materials, however, Steinemann et al (2015) aggregated the willingness items into a single willingness score, with a borderline acceptable internal consistency of a ¼ .69. In the present study, we decided to perform a factor analysis and calculate internal consistency to see if the items could be aggregated or should be used separately.…”
Section: Methodsmentioning
confidence: 99%
“…The Willingness scale had borderline acceptable internal consistency (a ¼ .67). As in Study 1, and as in the previous study by Steinemann et al (2015), we decided to aggregate the willingness to help items into a single willingness score. However, analyses were also run with the separate willingness items, which yielded similar results and identical conclusions.…”
Section: Methodsmentioning
confidence: 99%
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“…Compellingly, emotionally charged games have been found to extend their influence beyond the game context, promoting reflection on a variety of themes [6,12], which in turn has been linked to their potential to increase prosocial behavior [19].…”
Section: Introductionmentioning
confidence: 99%