Introduction. University learning often involves abstract knowledge that is difficult for students to apply in real world contexts (Herrington & Oliver, 2000). However, employers commonly emphasize competence with successful work place transition (Ma & Lee, 2012). By combining authentic and active learning, students evaluate and apply their knowledge to solve real world problems. This strategy can increase students' critical thinking and professional competence. Strategy. Innovativeness. The Visual Merchandising and Promotion course utilized active and authentic learning by incorporating 3 main group projects. Strategy. Active learning lectures included in-class writing or creative construction activities and discussions. Activities engaged students by providing opportunities to practice concepts daily and progress with their projects. To ensure project progression and equal participation, each project began with set checkpoints and a group contract. Checkpoints required drafts of project components for instructor feedback, while contracts allowed group members to be fired if they failed to complete project tasks. Purpose. To increase student knowledge of branding, promotion, effective merchandising display, competitor analysis, promotional budgeting, and ecommerce. Additionally, the growth of critical thinking skills and professionalism, was anticipated. Projects. In the first project, students designed window displays for a local business and a student organization. First, students met with both "clients" to discuss their needs and goals. Afterwards, the students drafted their window design, which the clients signed to approve. In the second project, students developed their own line of transforming garments and a promotional strategy for a national merchandising competition. For the competition, a brand, a logo and advertisement consistent with their line and target market was developed. Students also performed a SWOT analysis of competitors, position map and wholesale/retail price analysis. Finally, students drafted a 3 year promotional strategy and a mobile advertisement. For the final project, students developed 3 original prints for their own brand of clothing and accessories and an ecommerce storefront for the print on demand website, Zazzle.com. Students also prepared to launch a physical store by developing a 3D store front and layout in SketchUp modeling software with a 3 year promotional strategy. Success of Strategy. Students answered surveys with 5 or 7 point Disagree-Agree Likert Scales based on previous research (Ma & Lee, 2012;Walker & Fraser, 2005) and open-ended questions.