2022
DOI: 10.3389/frvir.2022.1006021
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Inclusivity in stereoscopic XR: Human vision first

Abstract: Full accessibility to eXtended Reality Head-Mounted Displays (XR HMDs) includes a requirement for well-functioning eyes and visual system. Eye and vision problems—that affect visual skills and abilities to various degrees—are common and may prevent an individual from comfortably wearing and using XR HMDs. Yet, vision problems have gained little attention in the XR community, making it difficult to assess the degree of accessibility and how to increase inclusivity. This perspective article aims to highlight the… Show more

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Cited by 8 publications
(10 citation statements)
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References 47 publications
(43 reference statements)
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“…As the applications of VR gain popularity in many different areas of life, it is important to move forward from the onesize-fits-all solution to the technologies with customized adjustments of hardware and software that are required to increase user inclusivity 13 . We conducted a study aiming to explore the impact of IPD mismatch that resulted from the distance between the optical systems in the headset being larger than the distance between the user's eyes on the changes of visual parameters after the VR gameplay.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…As the applications of VR gain popularity in many different areas of life, it is important to move forward from the onesize-fits-all solution to the technologies with customized adjustments of hardware and software that are required to increase user inclusivity 13 . We conducted a study aiming to explore the impact of IPD mismatch that resulted from the distance between the optical systems in the headset being larger than the distance between the user's eyes on the changes of visual parameters after the VR gameplay.…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, automatic adjustments of distances based on the analysis of user's eye movements are being developed 15,16 which might become a promising solution allowing to avoid inaccuracies in the IPD assessment and set different distances for the left and right eye. To make the most out of VR technologies, the devices should meet the individual needs 2,13 which includes accurate matching of the distance between the optical systems of the headset with the distance between the user's eyes. Currently, while the novel products with automatic adjustments are still on their way to market, the community should be educated about the importance of adjusting this parameter by themselves to lower the demands on the visual system.…”
Section: Discussionmentioning
confidence: 99%
“…Although VR technology is becoming increasingly prevalent as a health and education tool, discussions surrounding the accessibility and inclusivity of VR technology is comparatively slower. While suggestions for accessibility improvement have included diversifying user input (e.g., eye gaze motion dictation) and reducing heavy hardware components (Mott et al, 2019), a greater understanding about the sensory suitability and limitations is required (Hibbard, van Dam and Scarfe, 2020;Pladere, Svarverud, Krumina, Gilson and Baraas, 2022).…”
Section: Immersive-360° Theatre: Accessibility and Usabilitymentioning
confidence: 99%
“…To ensure that individuals will be able to use augmented and virtual reality technologies, there is a need to study human factors and develop technologies that will meet individual needs. As the user experience and performance rely on the adequate work of the human visual system 1,2 , special attention should be given to the possible changes in visual parameters associated with the use of near-eye displays.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, the visual parameters do not change in some subjects. Thus, analyzing and reporting the groups' average results can mask variations in visual responses and conceal the true prevalence of oculomotor changes after using near-eye displays 2 .…”
Section: Introductionmentioning
confidence: 99%