2017
DOI: 10.1109/tnet.2016.2562028
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Incentivizing Sharing in Realtime D2D Streaming Networks: A Mean Field Game Perspective

Abstract: We consider the problem of streaming live content to a cluster of co-located wireless devices that have both an expensive unicast base-station-to-device (B2D) interface, as well as an inexpensive broadcast device-to-device (D2D) interface, which can be used simultaneously. Our setting is a streaming system that uses a block-by-block random linear coding approach to achieve a target percentage of on-time deliveries with minimal B2D usage. Our goal is to design an incentive framework that would promote such coop… Show more

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Cited by 45 publications
(7 citation statements)
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References 24 publications
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“…Yan et al (2018) studied how to improve the quality of real‐time scalable video services by efficiently scheduling coding aided collaborative transmissions in D2D communications. Li et al (2017) designed an incentive framework based on truth‐telling auctions that would promote cooperation across devices, while ensuring good quality of service in hybrid D2D network. Ye et al (2018) considered the power control and mode selection of streaming VBR videos in D2D wireless networks.…”
Section: Related Work and Comparison Analysismentioning
confidence: 99%
“…Yan et al (2018) studied how to improve the quality of real‐time scalable video services by efficiently scheduling coding aided collaborative transmissions in D2D communications. Li et al (2017) designed an incentive framework based on truth‐telling auctions that would promote cooperation across devices, while ensuring good quality of service in hybrid D2D network. Ye et al (2018) considered the power control and mode selection of streaming VBR videos in D2D wireless networks.…”
Section: Related Work and Comparison Analysismentioning
confidence: 99%
“…In Random Linear Network Coding (RLNC), a relay node encodes the packets by randomly choosing some coefficients from a finite mathematical field, and then transmits the encoded packets and the encoding coefficients to receivers [12]. Typically, if a relay node needs to encode n packets, then it will choose an N × n (with N > n ) coefficient matrix over a finite field, and multiply this matrix with the vector of the n packets to produce N encoded packets.…”
Section: An Overview Of Network Coding In Relay-based D2d Communimentioning
confidence: 99%
“…Rieh et al [35] investigated efficient incentive-based control algorithms for heterogeneous decision markers in repeated matrix games with a budget constraint and revealed the transitional behavior of the network games under the provided payoff incentives. Fotakis and Spirakis [36] considered cost-balancing tolls (also known as taxes or prices) for atomic network congestion games where the tolls paid inside the transportation network are feasibly refunded to the agents and hence those tolls do not influence the social costs, whereas Li et al [37] designed a budget-balancing incentive framework promoting cooperation across devices in broadcast device-to-device systems. The balanced budget constraints in those works are called strong budget-balance in mechanism design problems, which requires lossless monetary transfer and may be hard to be simultaneously achieved with perfect efficiency [38].…”
Section: Introductionmentioning
confidence: 99%