Abstract:The application of virtual reality (VR) for everyday use is often limited due to the lack of tactile and kinesthetic feedback. To facilitate and expand the use of VR in daily life, it is possible to employ physical objects readily available at home as tangible objects to provide this missing feedback. For instance, a real chair can allow a user to sit within the virtual environment, even if the sitting place in the virtual world is not a chair. In home-based games, a real but not dangerous stick can provide th… Show more
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