2016
DOI: 10.1080/1369118x.2016.1139612
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In game we trust? Coplay and generalized trust in and beyond a Chinese MMOG world

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Cited by 10 publications
(9 citation statements)
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“…This knowledge is equally important in the online world. GVTs are formed with members from several countries, and their cultural values and background impact their performance on projects (Chen et al, 2016). In this study, we analyzed data from developed economies (the United States and Italy) and emerging economies (China, India, Brazil, Colombia, and Malaysia) working together on X-Culture project.…”
Section: Managerial Implicationsmentioning
confidence: 99%
“…This knowledge is equally important in the online world. GVTs are formed with members from several countries, and their cultural values and background impact their performance on projects (Chen et al, 2016). In this study, we analyzed data from developed economies (the United States and Italy) and emerging economies (China, India, Brazil, Colombia, and Malaysia) working together on X-Culture project.…”
Section: Managerial Implicationsmentioning
confidence: 99%
“…(P #8). This phenomenon has parallels in China where inequality of social class in the offline society, is reflected in the online world of games (Chew, 2015), as the 'pay to win' approach has reduced trust and social cohesion among players (Chen, Shen, & Huang, 2016). Despite this issue, social interaction was found to be an important aspect of Vietnamese gaming culture, which we will now turn to.…”
Section: Cultural Competitivenessmentioning
confidence: 85%
“…Many Chinese players see games as a third place, one that transcends the work and home space, where they can socialise with friends in more open and expressive ways (Chen et al, 2016). The situation is similar in Vietnam where the growing popularity of eSport and the continued success of cyber cafes reflect the growing role of gaming as a third place for Vietnamese gamers.…”
Section: Socialised Gaming Practicesmentioning
confidence: 99%
“…Players communicate and coordinate with one another in the battles they fight together, transferring knowledge about the game in the process. Studies suggest INTR 33,3 that co-play encourages trust (Chen et al, 2016) and supports psychological well-being (Shen and Williams, 2011). Such voluntary co-play reflects the social structures on the platform because it signals pairs of players' mutual acknowledgment of the relationship.…”
Section: H7mentioning
confidence: 99%