Abstract:The article is devoted to a “poor image” considered in the context of artworks created by means of virtual reality (VR). In contemporary art discourse, the concept of a “poor image” was actualised by German video artist Hito Steyerl, who analysed it in accordance with the development of telecommunication networks and Internet culture. We transpose this intuition to the field of a “poor” VR image, that is, one that is characterised by low polygonality and detail, poor elaboration of textures, and so on. We argu… Show more
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