Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2481383
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Improving two-thumb text entry on touchscreen devices

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Cited by 108 publications
(76 citation statements)
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References 25 publications
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“…We adapted a language model that has previously been used for a thumb-typing touchscreen keyboard [24]. The Twitterbased language model was trained based on 778M tweets sent between 12/2010 and 6/2012.…”
Section: Language Modelmentioning
confidence: 99%
“…We adapted a language model that has previously been used for a thumb-typing touchscreen keyboard [24]. The Twitterbased language model was trained based on 778M tweets sent between 12/2010 and 6/2012.…”
Section: Language Modelmentioning
confidence: 99%
“…One approach is to partially or completely redesign the standard QWERTY touchscreen typing experience. Examples include gesture keyboards [13], optimized keyboards such as ATOMIK [23], interlaced QWERTY [22], the quasi-Qwerty optimized keyboard [2], multidimensional Pareto keyboard optimization [5], multilingual keyboard optimization [3], KALQ [17], and systems that adapt to user input or sensor data (e.g. [4,6]).…”
Section: Introductionmentioning
confidence: 99%
“…Recently, there has been interest in countermeasures against perturbed user input on touchscreens due to situational impairments (such as walking vibrations) and/or divided attention for mobile computing platforms [33]- [36]. Solutions typically rely on built-in inertial measurement units or camera(s) to dynamically adapt the GUI layout and/or compensate for the present noise.…”
Section: Related Workmentioning
confidence: 99%