2017
DOI: 10.1177/0145482x1711100206
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Improving the Audio Game–Playing Performances of People with Visual Impairments through Multimodal Training

Abstract: Introduction: As the number of people with visual impairments is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory substitution devices that would offer assistance and guidance to the blind users for performing navigational tasks. Auditory and haptic cues have been shown to be an effective approach towards creating a rich spatial representation of the environment, so that they are considered for being included into the development of assistive tools … Show more

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Cited by 5 publications
(4 citation statements)
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“…We argue that these approaches are practical and achievable due to the use of available resources and the compound effect of training that learners with visual impairments receive in educational contexts and life. A third example is presented in the works [34][35][36][37][38][39]; these works focused on using sound. Ref.…”
Section: Xr In Orientation and Mobility Education (Oandm)mentioning
confidence: 99%
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“…We argue that these approaches are practical and achievable due to the use of available resources and the compound effect of training that learners with visual impairments receive in educational contexts and life. A third example is presented in the works [34][35][36][37][38][39]; these works focused on using sound. Ref.…”
Section: Xr In Orientation and Mobility Education (Oandm)mentioning
confidence: 99%
“…Ref. [36] researched multimodal training to improve the audio game-playing performance of individuals with visual impairments. Refs.…”
Section: Educational Games and Gamificationmentioning
confidence: 99%
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