2023
DOI: 10.3991/ijim.v17i16.42377
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Improving Students’ Literacy and Numeracy Using Mobile Game-Based Learning with Augmented Reality in Chemistry and Biology

Ucu Cahyana,
Jack Roland Luhukay,
Ika Lestari
et al.

Abstract: The purpose of the current study is to enhance students’ literacy and numeracy using mobile game-based learning with augmented reality (ARGBL) in chemistry and biology. In this quasiexperimental design, 714 10th and 11th grade students from five high schools in Indonesia were recruited as participants. To gather the data, the Chemical Literacy and Numeracy Test (C-LNT) and the Biological Literacy and Numeracy Test (B-LNT) were administered to the treatment and control group (CG) students. Quantitative data wer… Show more

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Cited by 7 publications
(5 citation statements)
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“…Therefore, personal computer ownership is a possible reason that might increase students' satisfaction with online learning which eventually improves students' presence in online learning and promotes their attitudes. This reflects that during distance education, students are becoming increasingly aware that the use of mobile devices (e.g., computers and smartphones) can contribute to overcome many barriers to learning (Cahyana, Luhukay, Lestari, Irwanto, & Suroso, 2023;Irwanto, Afrizal, Lukman, Agung, & Wijayako, 2023;Irwanto, Afrizal, Lukman, Putricia, & Wijayako, 2023). This contradicts Oducado and Soriano (2021) and Brumini et al (2014) who mentioned no significant differences in the attitude of the students towards e-learning based on ownership of a personal computer.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, personal computer ownership is a possible reason that might increase students' satisfaction with online learning which eventually improves students' presence in online learning and promotes their attitudes. This reflects that during distance education, students are becoming increasingly aware that the use of mobile devices (e.g., computers and smartphones) can contribute to overcome many barriers to learning (Cahyana, Luhukay, Lestari, Irwanto, & Suroso, 2023;Irwanto, Afrizal, Lukman, Agung, & Wijayako, 2023;Irwanto, Afrizal, Lukman, Putricia, & Wijayako, 2023). This contradicts Oducado and Soriano (2021) and Brumini et al (2014) who mentioned no significant differences in the attitude of the students towards e-learning based on ownership of a personal computer.…”
Section: Discussionmentioning
confidence: 99%
“…Therefore, several researchers are also interested in using mix-methods (4 articles). Another interesting thing is the augmented reality trend which is approached by R&D. -Muqbil, 2022;Cahyana et al, 2023;Cejka et al, 2021;Chuang et al, 2023;Kumar et al, 2023;López-Cortés et al, 2021;Petrov & Atanasova, 2020;Wang et al, 2022) 2 Qualitative 21 (Abriata, 2020;Aivelo & Uitto, 2016;Annisa & Subiantoro, 2022;Borrel & Fourches, 2017;Bouksim et al, 2018;Bursjöö, 2022;Celik et al, 2020;Cortés Rodríguez et al, 2022;Fuchsova & Korenova, 2019;Gregorcic & Torkar, 2022;Lam et al, 2023;Loucif et al, 2019;Maraza-Quispe et al, 2023;Nasharuddin et al, 2021;Nuanmeesri, 2018;Pence, 2020;Reeves et al, 2021;Rodríguez et al, 2021;Saidin et al, 2015;Stojšić et al, 2022).…”
Section: Research Types/methodsmentioning
confidence: 99%
“…The chemistry topics presented in SSI are able to encourage students to actively participate in group discussion and debate activities so as to improve their science literacy skills [35]. Cahyana et al [36] revealed that AR technology is effective in improving science literacy among high school students in chemistry and biology to a satisfactory level.…”
Section: Fig 2 3d Ar Illustration On Covalent Bond Subtopicmentioning
confidence: 99%