2018 IEEE Frontiers in Education Conference (FIE) 2018
DOI: 10.1109/fie.2018.8659056
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Improving Student’s Learning and Cooperation Skills Using Coding Dojos (In the Wild!)

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Cited by 12 publications
(8 citation statements)
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“…The duration of hackathons also varies greatly. Hackathons typically run continuously over 24–36 hours, but may also run for shorter periods of time over a span of weeks, months or even years (Truyen 2016; Taes & Colangelo 2017; Hölttä-Otto et al 2018; Rennick et al 2018; Taylor et al 2018; De Oliveira et al 2019; Richterich 2019).…”
Section: Introductionmentioning
confidence: 99%
“…The duration of hackathons also varies greatly. Hackathons typically run continuously over 24–36 hours, but may also run for shorter periods of time over a span of weeks, months or even years (Truyen 2016; Taes & Colangelo 2017; Hölttä-Otto et al 2018; Rennick et al 2018; Taylor et al 2018; De Oliveira et al 2019; Richterich 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Hsu et al [38] and Tsompanoudi et al [39] found that encouraging students to pair in a programming course was more effective for students engaging in high-level languages, leading to a higher percentage of students completing the course. Similarly, the distinctions between the learners who work "solo" and those working in pairs were made in a 2018 paper, contributing to the conclusion that programming knowledge, collaboration, and technical skills were further improved with a partnership [40]. According to Cheng and Lei [41] and Hughes et al [37], discussions between students allow them to gain more insights, play a role in communication with others, and increase their confidence.…”
Section: A Literature Reviewmentioning
confidence: 99%
“…According to Xinogalos et al [22], the main features of a programming environment that would improve the motivation to learn OOP are user-friendliness with a simple design, visualization of OOP concepts, easy understanding of error messages with a recommendation to solve the issue, puzzle-like statements (editor), and execution. Meanwhile, de Oliveira et al [40], and Brown and Wilson [12] suggested that pair programming as a "student-student" was the most powerful feature in increasing students' confidence and code solution quality. Laurel [42] suggested that learning programming should include group interaction (e.g., forums), modularity (e.g., variety of a puzzle piece), and expressiveness, which would motivate students to a complex programming process and enhance communication.…”
Section: A Literature Reviewmentioning
confidence: 99%
“…Hackathons have been used to encourage ideation, develop solutions to problems within a company, and teach skills (most notably, design) (Flores et al, 2018). Hackathons are very short events, usually spanning only 24-48 hours during which participants work continuously; however, sometimes the events are divided between days, weeks, months, or even years (De Oliveira et al, 2019;Hölttä-Otto et al, 2018;Richterich, 2019;Taylor et al, 2018;Truyen et al, 2016). Within the short time frame of the event, participants work quickly and continuously to "hack" together a solution, enlightening the origin of the name "hackathon" as a combination of "hack" and "marathon" (Briscoe and Mulligan, 2014).…”
Section: Overview Of the Hackathon Phenomenonmentioning
confidence: 99%