2022
DOI: 10.1007/978-3-030-93904-5_81
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Improving Soft Skills and Motivation with Gamification in Engineering Education

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Cited by 11 publications
(6 citation statements)
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“…Virtual reality (VR) was highlighted as another potential application, where "Business simulation or marketing simulation where it creates a virtual world that would act as how it would be in practice" was a user story perceived by a respondent. Another participant thought as previous studies (Takács, et al, 2022;Dochie, 2017;Adhiatma, et al, 2019) also reflected "It is (gamification) everywhere. A lot of apps use it to motivate you to use it more.…”
Section: Figure 5: Definition and Description Of Soft Skillsmentioning
confidence: 85%
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“…Virtual reality (VR) was highlighted as another potential application, where "Business simulation or marketing simulation where it creates a virtual world that would act as how it would be in practice" was a user story perceived by a respondent. Another participant thought as previous studies (Takács, et al, 2022;Dochie, 2017;Adhiatma, et al, 2019) also reflected "It is (gamification) everywhere. A lot of apps use it to motivate you to use it more.…”
Section: Figure 5: Definition and Description Of Soft Skillsmentioning
confidence: 85%
“…Not many respondents reflected on the definition of soft skills. However, the respondents reflected clearly on the usefulness of soft skills in educational settings and in connection to their future work and their interest in using technology support (in-line with Deep et al, 2019) and specifically gamification (in-line with Takács, et al, 2022;Dochie, 2017;Adhiatma, et al, 2019) for this kind of training in higher education. Figure 5 is the overview of the different themes that emerged from the texts that respondents used for defining and describing soft skills.…”
Section: Figure 2: the Distribution Of The Responses On The Previous ...mentioning
confidence: 99%
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“…La gamificación se ha reconocido recientemente como una ciencia que selecciona, aplica, implementa e integra elementos de juego con el propósito de motivar e influir en comportamientos humanos focalizados en obtener un resultado productivo [6]; es decir, en la gamificación se reúnen técnicas para la realización de actividades productivas en diferentes contextos reales [6]- [8]. Desde este enfoque sistemático para orientar a un grupo de personas hacia un resultado productivo, la gamificación permite abordar algunos de estos retos identificados en la enseñanza de la ingeniería gracias al interés generalizado por jugar, competir y superar retos como motivaciones inherentes del ser humano [3], [9].…”
Section: Introductionunclassified
“…In a survey conducted among university students in 2021, two-thirds of respondents felt that the teaching method using gamification enhanced the examined soft skills (information processing, knowledge acquisition and learning skills, thinking, logical and problem-solving skills, communication and presentation skills, cooperation and conflict management skills) to a greater extent than the traditional method based on frontal work that had been used before (Módné Takács et al 2022).…”
Section: Introductionmentioning
confidence: 99%