Emotional Engineering, Vol.7 2019
DOI: 10.1007/978-3-030-02209-9_13
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Improving Multisensory User Experience Through Olfactory Stimuli

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Cited by 8 publications
(3 citation statements)
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“…In this case, the scented air was released near the nose of the user to increase the sense of presence in a multisensory VR experience but was not studied with regard to its spatial features. Indeed, while there is a growing interest in designing wearable olfactory interfaces (e.g., Amores and Maes, 2017;Amores et al, 2018;Wang et al, 2020), and enriching user experiences with olfactory stimuli (Bordegoni et al, 2019;Micaroni et al, 2019), the study of smell in relation to its spatial features is still limited (e.g., Kim and Ando, 2010;Shaw et al, 2019;Maggioni et al, 2020).…”
Section: Technology Advances To Enable the Study Of Spatial Attention With Smellmentioning
confidence: 99%
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“…In this case, the scented air was released near the nose of the user to increase the sense of presence in a multisensory VR experience but was not studied with regard to its spatial features. Indeed, while there is a growing interest in designing wearable olfactory interfaces (e.g., Amores and Maes, 2017;Amores et al, 2018;Wang et al, 2020), and enriching user experiences with olfactory stimuli (Bordegoni et al, 2019;Micaroni et al, 2019), the study of smell in relation to its spatial features is still limited (e.g., Kim and Ando, 2010;Shaw et al, 2019;Maggioni et al, 2020).…”
Section: Technology Advances To Enable the Study Of Spatial Attention With Smellmentioning
confidence: 99%
“…For example, VaiR (Rietzler et al, 2017) and Head Mounted Wind (Cardin et al, 2007) are both extending the VR headset with wind and thermal stimuli, while Season Traveler (Ranasinghe et al, 2018) also integrates olfactory stimuli to increase the sense of the presence of users in a multisensory VR experience. While there is a growing interest in exploring the potentials around smell in VR to enrich user experiences with olfactory stimuli (Carulli et al, 2018;Risso et al, 2018;Bordegoni et al, 2019) and in designing wearable olfactory interfaces [e.g., Wang et al (2020), Amores and Maes (2017), and Amores et al (2018)], the study of smell in relation to its spatial features is still limited, [e.g., Maggioni et al (2020), Shaw et al (2019), and Kim and Ando (2010)]. Hence, here we specifically investigated the effect of smell presented under unimodal and multimodal conditions for catching the attention of users during a visual exploration task in VR.…”
Section: Introductionmentioning
confidence: 99%
“…Also, it has been shown that odors can influence shopping behavior in retail environments (Chebat and Michon 2003;Doucé and Janssens 2013) and littering behavior in public environments (de Lange et al 2012). It has also been found that the addition of an olfactory channel to digital communication and information systems can reduce the user's cognitive workload, enhance the quality of the multisensory user experiences, and induce a desired behavior (for a review see Bordegoni et al 2019). All these findings have recently spurred an increased interest in the digitization of olfactory information for applications in humancomputer interaction (HCI: Bao and Yamanaka 2016;Kaye 2004) and mulsemedia (multiple sensorial media: Ghinea et al 2014;Saleme et al 2019).…”
Section: Odors and Affectmentioning
confidence: 99%