2021
DOI: 10.3892/etm.2021.9676
|View full text |Cite
|
Sign up to set email alerts
|

Improving motor function after chronic stroke by interactive gaming with a redesigned MR‑compatible hand training device

Abstract: New rehabilitation strategies enabled by technological developments are challenging the prevailing concept of there being a limited window for functional recovery after stroke. In this study, we examined the utility of a robot-assisted therapy used in combination with a serious game as a rehabilitation and motor assessment tool in patients with chronic stroke. We evaluated 928 game rounds from 386 training sessions of 8 patients who had suffered an ischemic stroke affecting middle cerebral artery territory tha… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
4
0

Year Published

2023
2023
2023
2023

Publication Types

Select...
4
1

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(4 citation statements)
references
References 43 publications
0
4
0
Order By: Relevance
“…Most of the games were designed using Unity software ( n = 6) 18,20,23,25,29,30 . Unreal Engine 4.20, 3ds Max, Substance Designer, 21 Blender, 26 and Microsoft Visual C++ 32 were other software used to design rehabilitation games. Some studies also used pre‐designed games ( n = 4) 22,27,28,35 …”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…Most of the games were designed using Unity software ( n = 6) 18,20,23,25,29,30 . Unreal Engine 4.20, 3ds Max, Substance Designer, 21 Blender, 26 and Microsoft Visual C++ 32 were other software used to design rehabilitation games. Some studies also used pre‐designed games ( n = 4) 22,27,28,35 …”
Section: Resultsmentioning
confidence: 99%
“…According to Figure 2, games was used to six categories of diseases or complications leading to upper limb disabilities. Games were mostly used to rehabilitate upper limb disabilities caused by strokes ( n = 12) 17–19,22,24–26,31,32,35–37 and cerebral palsy ( n = 5) 23,27,29,30,33 . The frequencies and percentages of other diseases and injuries leading to upper limb disabilities are shown in Figure 2.…”
Section: Resultsmentioning
confidence: 99%
See 1 more Smart Citation
“…Patients were supervised at home while receiving training with the third-generation Magnetic Resonance Compatible Hand-Induced RObotic Device (“MR_CHIROD”) ( 21 ), which was coupled with an interactive computer game as described in detail elsewhere ( 22 ). Each patient underwent training for 45 min per day, 3 days per week, over a period of 10 weeks.…”
Section: Methodsmentioning
confidence: 99%