2023
DOI: 10.1109/tmc.2022.3179782
|View full text |Cite
|
Sign up to set email alerts
|

Improving Mobile Interactive Video QoE via Two-Level Online Cooperative Learning

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
4
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 9 publications
(4 citation statements)
references
References 30 publications
0
4
0
Order By: Relevance
“…We discuss the diversity of real-world network traffic distributions in §. In line with state-of-art work (Huang et al 2023;Zhang, Zhou, and Ma 2022), we also consider the deep reinforcement learning methods for local training. Each client trains a local policy π i by maximizing its accumulated reward…”
Section: Learning Abrs In Fl-based Frameworkmentioning
confidence: 99%
“…We discuss the diversity of real-world network traffic distributions in §. In line with state-of-art work (Huang et al 2023;Zhang, Zhou, and Ma 2022), we also consider the deep reinforcement learning methods for local training. Each client trains a local policy π i by maximizing its accumulated reward…”
Section: Learning Abrs In Fl-based Frameworkmentioning
confidence: 99%
“…We first design a dynamic network condition discriminator to identify each user's network type and transportation mode. Especially, the network type (e.g., 3G, 4G, and WiFi) can be directly obtained from internet service providers (ISP) [9], and the transportation mode (e.g., car, bus, ferry, and train) can be detected using mobile sensors (e.g., GPS, accelerometers or microphones) [7]. Users are classified into 12 groups (labeled as 𝐺, which can be extended to the more general group classification) as depicted in Table 1.…”
Section: Bamboo Designmentioning
confidence: 99%
“…Existing works primarily involve offline and online learning methods. Most of them are limited to the offline mode, applying the "learning offline, running online" strategy [8], which inevitably suffers from the simulation-to-reality gap. Compared with offline learning, online learning supports the training along with video streaming service, continuously refining RL models in response to new environments instead of relying on pre-trained models.…”
Section: Introductionmentioning
confidence: 99%
“…TCP and VoD optimization. As a persistent problem along with the Internet's evolution, (i) TCP evolves from traditionally newReno [78], Cubic [48] to BBR [30] and PCC [79], and has also tailed for cellular networks [20], [80], [81], [82], or for better delivering real-time video [83], [84], [85]. (ii) Video streaming ABR algorithms are traditionally designed based on instantaneous throughput and buffer-level [67], [86], or further enhanced by physical layer information [22].…”
Section: F Impact Of Implementation Approximationmentioning
confidence: 99%