2019
DOI: 10.1556/606.2019.14.1.4
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Improving graphics programming with shader tests

Abstract: This paper presents an automated model and a project, Arrakis, for finding defects in shading algorithms for graphics rendering and compute workloads. A key challenge in shading algorithm testing is the lack of an oracle that can determine the quality and the output of a custom shading algorithm; this is crucial in graphics workloads because expensive assets are often wasted on solving these problems. A broad solution, Arrakis is developed, which builds on current graphics technology advances in Vulkan, SPIR-V… Show more

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Cited by 2 publications
(2 citation statements)
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“…Recent studies [16], with no VR but mobile applications in scope, also confirm these results. In their paper of this year [3] Sutherland and his colleagues claim that rendering of most medical datasets on mobile VR platforms is 'likely to be too challenging'. The reasons can be found in the special characteristics of these devices.…”
Section: B Tukoramentioning
confidence: 99%
See 1 more Smart Citation
“…Recent studies [16], with no VR but mobile applications in scope, also confirm these results. In their paper of this year [3] Sutherland and his colleagues claim that rendering of most medical datasets on mobile VR platforms is 'likely to be too challenging'. The reasons can be found in the special characteristics of these devices.…”
Section: B Tukoramentioning
confidence: 99%
“…A rather old but still relevant list of the most popular methods can be found in the study of Meißner et al [1], while Zhang and his colleagues give us a comprehensive summary [2] of the topic, mostly focusing on medical applications. The study of Sutherland et al [3] provides insight into the latest Augmented Reality (AR) and Virtual Reality (VR) technologies to display medical images.…”
Section: Introductionmentioning
confidence: 99%