Proceedings of the 9th International Conference on Interaction Design and Children 2010
DOI: 10.1145/1810543.1810606
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Improving children's self-report in user-centered evaluations

Abstract: The envisaged contribution of the research presented in this paper is to improve users' self-report, a popular way to assess user experiences. The starting point of the research is an assessment of the previously presented Sensual Evaluation Instrument objects when used by children. Our assessment is set in a naturalistic setting, i.e. a primary school in southern Switzerland. Should the assessment be positive, we plan to explore further ways of using physical objects to support self-report. This should result… Show more

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Cited by 7 publications
(10 citation statements)
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“…Playful Booth provides the ability to capture actual behaviors, thus minimizing reliance on self-reports, and in real time, two criticisms that have been repetitively raised in the IDC community [5,11]. Moreover, Playful Booth can monitor behaviors over prolonged periods of time [7], using limited resources, and thus temporal trends on overt behaviors may be established, for instance, in an attempt to establish the impact of a new technology or a new educational intervention on children's behaviors.…”
Section: Discussionmentioning
confidence: 99%
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“…Playful Booth provides the ability to capture actual behaviors, thus minimizing reliance on self-reports, and in real time, two criticisms that have been repetitively raised in the IDC community [5,11]. Moreover, Playful Booth can monitor behaviors over prolonged periods of time [7], using limited resources, and thus temporal trends on overt behaviors may be established, for instance, in an attempt to establish the impact of a new technology or a new educational intervention on children's behaviors.…”
Section: Discussionmentioning
confidence: 99%
“…Next to concerns over the validity and reliability of self-report data, these instruments can only provide a momentary evaluation of the perceived social status of a child. The IDC community has repeatedly highlighted the need for instruments that can capture actual behaviors in real time [5,11].…”
Section: Case Study: Measuring Social Inclusion With Playful Boothmentioning
confidence: 99%
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“…At the same time there is a demand for measuring the impact of play interventions from the perspective of a child. However, child self-report assessments can be challenging, for example because of suboptimal linguistic and reflection skills [11]. Furthermore, it is challenging to measure the effect of play interventions on large groups of younger children.…”
Section: Introductionmentioning
confidence: 99%