2021
DOI: 10.1145/3453073
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Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum

Abstract: This empirical study was conducted to design, develop, and evaluate children's experiences with a game-based mobile guide (GBMG) application at Sarawak Cultural Village (SCV). The Interaction Design lifecycle model was used for the systematic development of the GBMG application. A total of 45 children took part in this study who were divided into two groups: a paper-based pamphlet and GBMG application group. The Museum Experience Scale were used to evaluate the overall experience with the GBMG application in t… Show more

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Cited by 18 publications
(7 citation statements)
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“…This study explores the learning experience and relationship between AR acceptance with AR applying to ICH tourism from the perspective of visitors, as well as discusses the value and GLOs of AR lanterns and the relationship between technology acceptance. A questionnaire is an effective way to understand visitors’ experiences ( tom Dieck et al, 2018 ; Othman et al, 2021 ). In this study, a lantern interaction system is designed to collect questionnaires and analyze study data after the ICH lantern exhibition at the Lantern Festival.…”
Section: Research Methodology and Hypothesesmentioning
confidence: 99%
See 1 more Smart Citation
“…This study explores the learning experience and relationship between AR acceptance with AR applying to ICH tourism from the perspective of visitors, as well as discusses the value and GLOs of AR lanterns and the relationship between technology acceptance. A questionnaire is an effective way to understand visitors’ experiences ( tom Dieck et al, 2018 ; Othman et al, 2021 ). In this study, a lantern interaction system is designed to collect questionnaires and analyze study data after the ICH lantern exhibition at the Lantern Festival.…”
Section: Research Methodology and Hypothesesmentioning
confidence: 99%
“…To collect and analyze relevant data, questionnaires are distributed to visitors after they experience ICH lantern exhibition. To be effective, questionnaires must be distributed after the exhibition ( tom Dieck et al, 2018 ; Othman et al, 2021 ). Finally, a semi-structured interview is taken to get visitors’ deep insights about this experience.…”
Section: Research Methodology and Hypothesesmentioning
confidence: 99%
“…1 During the last decade, a wide range of informative and entertaining applications related to culture heritage have been made available to the public through webs, mobile devices and interactive installations within physical exhibition spaces. 2,3 Museums, as the primary repository of tangible cultural heritage, sought to improve visitors' informal learning experiences through digital technology, resulting in the so-called postdigital museum. 4,5 And the ability to simulate virtual and interactive environments of digital exhibits in museums can provide us with a means to communicate and contextualize digital information in a way that brings history to life and enhances learning about it.…”
Section: Introductionmentioning
confidence: 99%
“…The advancements in human‐computer interaction technology provide a diverse technical foundation for the digital activation of cultural heritage. Just as Carrozzino & Bergamasco proposed “New technologies must be addressed by exploiting so as to communicate and promote at best its heritage.” 1 During the last decade, a wide range of informative and entertaining applications related to culture heritage have been made available to the public through webs, mobile devices and interactive installations within physical exhibition spaces 2,3 . Museums, as the primary repository of tangible cultural heritage, sought to improve visitors' informal learning experiences through digital technology, resulting in the so‐called postdigital museum 4,5 .…”
Section: Introductionmentioning
confidence: 99%
“…Despite its rapidly changing technological components, educational mobile games offer an opportunity to revise the learning process [2]. Here, the intended learning outcomes are closely connected with the overall design of the game [3], player behaviours [4], and human mobile-web interactions [5].…”
Section: Introductionmentioning
confidence: 99%