2017
DOI: 10.3389/fnins.2017.00242
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Improving Challenge/Skill Ratio in a Multimodal Interface by Simultaneously Adapting Game Difficulty and Haptic Assistance through Psychophysiological and Performance Feedback

Abstract: In order to harmonize robotic devices with human beings, the robots should be able to perceive important psychosomatic impact triggered by emotional states such as frustration or boredom. This paper presents a new type of biocooperative control architecture, which acts toward improving the challenge/skill relation perceived by the user when interacting with a robotic multimodal interface in a cooperative scenario. In the first part of the paper, open-loop experiments revealed which physiological signals were o… Show more

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Cited by 19 publications
(15 citation statements)
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References 61 publications
(121 reference statements)
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“…Therefore, affective games have the potential to achieve more effective adaptation than “classic” games (Ng et al, 2012) and consequently result in higher user engagement, immersion and enjoyment (Nagle et al, 2015; McCrea et al, 2016; Denisova and Cairns, 2018). Such improvements would be useful not only for entertainment, but also for serious game applications such as education (Ip et al, 2016), motor rehabilitation (Koenig et al, 2011; Rodriguez-Guerrero et al, 2017), and autism intervention (Zhang et al, 2017b).…”
Section: Introductionmentioning
confidence: 99%
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“…Therefore, affective games have the potential to achieve more effective adaptation than “classic” games (Ng et al, 2012) and consequently result in higher user engagement, immersion and enjoyment (Nagle et al, 2015; McCrea et al, 2016; Denisova and Cairns, 2018). Such improvements would be useful not only for entertainment, but also for serious game applications such as education (Ip et al, 2016), motor rehabilitation (Koenig et al, 2011; Rodriguez-Guerrero et al, 2017), and autism intervention (Zhang et al, 2017b).…”
Section: Introductionmentioning
confidence: 99%
“…In affective games, the most commonly used measures from the central nervous system are the electroencephalogram (EEG) (Ma et al, 2015), which records the electrical activity of the brain, and functional near infrared spectroscopy (Girouard et al, 2010), which records the hemodynamic activity associated with neural behavior. Measurements from the peripheral nervous system are largely associated with autonomic activation and include the electrocardiogram (ECG) (Rodriguez-Guerrero et al, 2017), which monitors the electrical activity of the heart (specifically heart rate), galvanic skin response (GSR) (Nourbakhsh et al, 2017), which records the activity of the skin’s sweat glands, skin temperature (ST), respiration rate (Picard et al, 2001), and others. Physiological measures are quantitative and sensitive to different kinds of stimuli, but are often affected by noise (Larson and Taulu, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…For instance, Koenig et al [37] and Novak et al [38] used inputs from ANS such as skin-conductance level, heart rate and skin temperature to estimate the engagement and arousal level of stroke patients while performing rehabilitation movements, and proposed their use in developing a closedloop auto-adaptive rehabilitation program. Such systems have been shown to promote the engagement level and participation, and improve the overall user experience [9,10,39], which can increase the rate and amount of recovery from stroke disabilities [8,22,24]. However, stroke patients often show long-lasting abnormalities in ANS, which can alter the functioning of ANS-based auto-adaptive rehabilitation programs [40].…”
Section: Discussionmentioning
confidence: 99%
“…Physiological measures can unobtrusively quantify psychological states by measuring the physiological responses to such states. They include the electrocardiogram (ECG) ( Jung et al, 2014 ), which records HR ( Collet et al, 2009 ), galvanic skin response (GSR), which records the activity level of the skin’s sweat glands ( Bongiorno et al, 2017 ; Rodriguez-Guerrero et al, 2017 ), respiration rate (RR) ( Healey and Picard, 2005 ), skin temperature (ST) ( Kajiwara, 2014 ), eye gaze ( Fletcher and Zelinsky, 2009 ), blink frequency ( He et al, 2017 ), electroencephalography (EEG) ( Mühl et al, 2014 ; Mu et al, 2017 ), and others. They are quantitative and can be recorded in a real-time manner without the user’s active involvement, but are often affected by noise and difficult to interpret ( Healey and Picard, 2005 ).…”
Section: Introductionmentioning
confidence: 99%