2021
DOI: 10.1002/hfm.20884
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Improving accuracy of gaze‐control tools: Design recommendations for optimum position, sizes, and spacing of interactive objects

Abstract: To investigate a suitable design of interactive objects in the fixation-triggered eyecontrol interface, this study conducted two ergonomic experiments based on the location of an object, area of the object, and distance between adjacent objects. Experiment 1 investigated the priority distribution of different regions and recommended values of object sizes in different regions. The results showed that middle-middle (MM) area is the optimal area, while middle-left (ML) area, middleright (MR) area, and upper-left… Show more

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Cited by 9 publications
(9 citation statements)
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“…Objects in peripheral vision become difficult to recognize when they are in close proximity to other objects [ 73 , 74 ], so it is important to design eye-controlled GUI components at an appropriate distance from each other. We identified this problem in our previous study and provided relevant design recommendations [ 68 ].…”
Section: Discussionmentioning
confidence: 99%
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“…Objects in peripheral vision become difficult to recognize when they are in close proximity to other objects [ 73 , 74 ], so it is important to design eye-controlled GUI components at an appropriate distance from each other. We identified this problem in our previous study and provided relevant design recommendations [ 68 ].…”
Section: Discussionmentioning
confidence: 99%
“… Multiple interface components influence each other when they are in close proximity, so they need to be spaced appropriately from each other. According to our previous study [ 68 ], 1.032° is a suitable spacing value. For eye-controlled modalities that require saccades to complete triggering (e.g., eye-gesture interaction), the distance factor has less impact on the performance of eye-controlled triggering when performing saccades within 12°.…”
Section: Discussionmentioning
confidence: 99%
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“…In recent years, eye-tracking research in cross-modal (for instance, in text and image) and monomodal switches has become an integral component of usability multimedia and VR studies. Gaze costs are explored as contingent on 1) foregrounding effects in pictorial modality [8,33] or language modality [2,8,14,30], 2) spatial effects in bimodal systems [18,23,25], 3) types of tasks performed [4,12,24], 4) several cognitive foregrounding effects, for instance dynamicity and agentivity [28,35], 5) cross-modal information mapping [1,30,37]. Although prognostic computing has made significant progress, there are still challenges for assessing gaze effects in monomodal and bimodal systems as affected by systemic event construal.…”
Section: Introductionmentioning
confidence: 99%