2017
DOI: 10.1007/s12008-017-0377-0
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Improved virtual reality perception with calibrated stereo and variable focus for industrial use

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Cited by 4 publications
(4 citation statements)
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“…Therefore, it is possible that the HMD could give a better precision in both the exocentric distance and the position estimates in the frontal plane, if the HMD had been impeccably mounted and flawlessly fit the participant's eyes. Furthermore, to use VR displays for industrial applications, it was recommended that we used different calibration methods [10]. For example, Segura, Barandiaran, Moreno, Barandiaran and Flórez [10] developed an objective stereo display calibration method and got a more precise perception.…”
Section: Discussionmentioning
confidence: 99%
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“…Therefore, it is possible that the HMD could give a better precision in both the exocentric distance and the position estimates in the frontal plane, if the HMD had been impeccably mounted and flawlessly fit the participant's eyes. Furthermore, to use VR displays for industrial applications, it was recommended that we used different calibration methods [10]. For example, Segura, Barandiaran, Moreno, Barandiaran and Flórez [10] developed an objective stereo display calibration method and got a more precise perception.…”
Section: Discussionmentioning
confidence: 99%
“…Furthermore, to use VR displays for industrial applications, it was recommended that we used different calibration methods [10]. For example, Segura, Barandiaran, Moreno, Barandiaran and Flórez [10] developed an objective stereo display calibration method and got a more precise perception.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…The environment visualized by the user changes if he/she changes his or her orientation, providing greater realism to the scene. VR has been applied in many fields, such as medicine [19], psychology [20], industry [21], or teaching [22]. A recent literature review [23] concluded that there is a lack of rigorous studies comparing the VR shop and other shopping contexts, so that VR should be compared with various content display media, such as images or other web-based 3D interfaces.…”
Section: Introductionmentioning
confidence: 99%