2023
DOI: 10.3233/thc-236009
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Improved adaptive tessellation rendering algorithm

Abstract: BACKGROUND: The human body model in the virtual surgery system is generally nested by multiple complex models and each model has quite complex tangent and curvature change. In actual rendering, if all details of the human body model are rendered with high performance, it may cause the stutter due to insufficient hardware performance. If the human body model is roughly rendered, the details of the model cannot be well represented. OBJECTIVE: In order to realize the real-time rendering of complex models in virtu… Show more

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Cited by 1 publication
(2 citation statements)
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“…Through the above analysis, a substantial groundwork is established for 3D model rendering and NURBS planning based on ARM SoC. Finally, the Graphic3d_RenderingParams class has been expanded with the Adap-tiveScreenSampling option [21]. This enhancement utilizes the MSAA and Laplace equations in the OCCT to adjust the ambient light in a specific direction, as shown in Figure 12a.…”
Section: Robot Model Renderingmentioning
confidence: 99%
See 1 more Smart Citation
“…Through the above analysis, a substantial groundwork is established for 3D model rendering and NURBS planning based on ARM SoC. Finally, the Graphic3d_RenderingParams class has been expanded with the Adap-tiveScreenSampling option [21]. This enhancement utilizes the MSAA and Laplace equations in the OCCT to adjust the ambient light in a specific direction, as shown in Figure 12a.…”
Section: Robot Model Renderingmentioning
confidence: 99%
“…(1) Finally, the Graphic3d_RenderingParams class has been expanded with the Adap-tiveScreenSampling option [21]. This enhancement utilizes the MSAA and Laplace equations in the OCCT to adjust the ambient light in a specific direction, as shown in Figure 12a.…”
Section: { X = Rsinθcosφ Y = Rsinθsinφ Z = Rcosθmentioning
confidence: 99%