“…To visual technologies belong, i.a. : - Specialistic orthopedic telerehabilitation systems [ 20 , 57 , 58 , 59 , 60 , 61 , 62 , 72 ],
- Telerehabilitation systems using the Wii balance platform dedicated to games [ 73 , 74 , 75 , 76 ],
- Telerehabilitation application using smartphone camera [ 77 ],
- Technology-based home exercise program using iPad application [ 29 ],
- eHealth education program with web-based access to resources and communication log with hospital professionals [ 27 ],
- Tablet-based technology for daily biophysical measurements, photographs of operation wounds, and virtual interaction with a nurse [ 13 ],
- Mobile health applications for self-management rehabilitation intervention [ 30 , 31 ],
- Software for medical video consultations [ 15 , 44 , 45 , 46 , 47 , 48 , 49 , 50 , 53 , 54 , 55 , 56 , 78 , 79 ], some also with real-time language translation [ 51 , 52 ].
…”