2023
DOI: 10.17083/ijsg.v10i4.638
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Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles

Luca Forneris,
Alessandro Pighetti,
Luca Lazzaroni
et al.

Abstract: We propose a new, hierarchical architecture for behavioral planning of vehicle models usable as realistic non-player vehicles in serious games related to traffic and driving. These agents, trained with deep reinforcement learning (DRL), decide their motion by taking high-level decisions, such as “keep lane”, “overtake” and “go to rightmost lane”. This is similar to a driver’s high-level reasoning and takes into account the availability of advanced driving assistance systems (ADAS) in current vehicles. Compared… Show more

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Cited by 2 publications
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“…"Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles" by Forneris et al [5] presents a novel method for improving the behavioral planning of non-player vehicles. The proposed method is based on deep reinforcement learning and reduces the number of training steps required to achieve "human-like", high-level decisionmaking, and different driving styles.…”
mentioning
confidence: 99%
“…"Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles" by Forneris et al [5] presents a novel method for improving the behavioral planning of non-player vehicles. The proposed method is based on deep reinforcement learning and reduces the number of training steps required to achieve "human-like", high-level decisionmaking, and different driving styles.…”
mentioning
confidence: 99%