1998
DOI: 10.1002/(sici)1097-024x(199808)28:10<1101::aid-spe190>3.0.co;2-v
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Implementing a zooming User Interface: experience building Pad++

Abstract: SUMMARYWe are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a system called Pad++ to explore this approach. † The implementation of Pad++ is related to real-time 3D graphics systems and to 2D windowing systems. However, the zooming nature of Pad++ requires new approaches to rendering, screen management, and spatial indexing. In this paper, we describe the design and implementation of the P… Show more

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Cited by 33 publications
(27 citation statements)
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“…We are interested in understanding animation because for the past several years, we have been exploring Zoomable User Interfaces [4,5,6,7,15,17]. Zoomable User Interfaces (ZUIs) are a visualization technique that provides access to spatially organized information.…”
Section: Zoomable User Interfacesmentioning
confidence: 99%
“…We are interested in understanding animation because for the past several years, we have been exploring Zoomable User Interfaces [4,5,6,7,15,17]. Zoomable User Interfaces (ZUIs) are a visualization technique that provides access to spatially organized information.…”
Section: Zoomable User Interfacesmentioning
confidence: 99%
“…The semantic data visualizer uses a layered approach that adds presentation specifications to desktop data using two concepts called Semantic Lens and Presentation Lens by extending our previous work and the work by others [3,17,51]. The visualizer can filter and aggregate data stored in RDF format.…”
Section: Methodsmentioning
confidence: 99%
“…ZUIs have a number of unique requirements, such as the need for "semantic zooming" where more detail is displayed as the scene is zoomed in, and the need for multiple views of the same scene at different magnifications. In practice, implementing a general purpose widget for supporting ZUI applications is very hard [7].…”
Section: Uist '00 San Diego Ca Usamentioning
confidence: 99%
“…Typical 3D renderers, such as OpenGL, support very efficient image and triangle rendering, but do not have direct support for high quality scalable fonts, 2D complex polygons, line styles, and other standard business graphics. We have discussed these issues in depth previously [7]. We are also interested in developing scene graph nodes that apply to 2D application domains.…”
Section: Related Workmentioning
confidence: 99%
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