2016 IEEE Ecuador Technical Chapters Meeting (ETCM) 2016
DOI: 10.1109/etcm.2016.7750858
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Implementing a Gamified application for a Risk Management course

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Cited by 5 publications
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“…Moreta, Gamboa, and Palacios [15] proposed a strategy for risk management education, wherein an application with game elements can be used as a positive incentive for the education of students on the identification and remedy of project risks. Findings from this study showed that the framework for this process, known as "gamification", were an effective means of educating risk management, the strategy being described as having greater potential for educating students than conventional methods.…”
Section: Literature Searchmentioning
confidence: 99%
“…Moreta, Gamboa, and Palacios [15] proposed a strategy for risk management education, wherein an application with game elements can be used as a positive incentive for the education of students on the identification and remedy of project risks. Findings from this study showed that the framework for this process, known as "gamification", were an effective means of educating risk management, the strategy being described as having greater potential for educating students than conventional methods.…”
Section: Literature Searchmentioning
confidence: 99%