2016
DOI: 10.1007/s11265-016-1107-8
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Implementation, Scheduling, and Adaptation of Partial Expansion Graphs on Multicore Platforms

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Cited by 7 publications
(10 citation statements)
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“…In [21], the optimal vectorization of an SDFG is achieved by multiplying the rates of the original graph by integers resulting in less invocation of the actors of the SDFG. Partial Expansion Graphs (sPEGs) [24] formulation provides a framework in which the vectorization of actors is integrated efficiently for multiprocessor scheduling context. Zaki et al use Particle Swarm Optimization (PSO) to find and adjust the amount of expansion, or vectorization, of the actors of the graph.…”
Section: Avoiding Graph Expansionmentioning
confidence: 99%
“…In [21], the optimal vectorization of an SDFG is achieved by multiplying the rates of the original graph by integers resulting in less invocation of the actors of the SDFG. Partial Expansion Graphs (sPEGs) [24] formulation provides a framework in which the vectorization of actors is integrated efficiently for multiprocessor scheduling context. Zaki et al use Particle Swarm Optimization (PSO) to find and adjust the amount of expansion, or vectorization, of the actors of the graph.…”
Section: Avoiding Graph Expansionmentioning
confidence: 99%
“…This operation artificially reduces the repetition vector size, or decreases the values held by the repetition vector. This method has been employed for SDF graphs under real-time constraints [25], and also under data-driven scheduling of Partial Expansion Graphs (PEG) [24]. The StreamIT benchmark has also been successfully transformed into coarse SDF graphs for the RAW architecture [7], by an unfolding technique using actor fusion and fission.…”
Section: On the Clustering Of Dataflow Graphsmentioning
confidence: 99%
“…Partial expansion graphs (PEG) [4,5,10] are proposed to address these limitations. This approach allows the designer or design tool to control the degree to which each actor is expanded rather than expanding actors based on their SDF repetition counts.…”
Section: Introductionmentioning
confidence: 99%
“…Problem statement: Existing PEG solutions are not well adapted to achieve efficient scheduling on many-core architectures. They involve the use of shared buffers [10] or the addition of split/join actors [5]. The first solution requires the implementation of a buffer manager to coordinate data production and consumption of expanded actors on shared buffers.…”
Section: Introductionmentioning
confidence: 99%