5th ACIS International Conference on Software Engineering Research, Management &Amp; Applications (SERA 2007) 2007
DOI: 10.1109/sera.2007.94
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Implementation of a 3-Dimensional Game for developing balanced Brainwave

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Cited by 22 publications
(21 citation statements)
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“…A similar game [19] uses both relaxation and stress related activity. In the same category we find games where the gamer is asked to control a tight-rope walker, similar to the tight-rope walker of [16], but now by controlling left and right hemisphere brain activity [35]. More examples can be found in the literature.…”
Section: 'Research' Gamesmentioning
confidence: 87%
“…A similar game [19] uses both relaxation and stress related activity. In the same category we find games where the gamer is asked to control a tight-rope walker, similar to the tight-rope walker of [16], but now by controlling left and right hemisphere brain activity [35]. More examples can be found in the literature.…”
Section: 'Research' Gamesmentioning
confidence: 87%
“…Motion also causes the body fluids, including cerebrospinal fluid, blood, and lymph to move about and providing an efficient form of neurological "exercise" for the nervous system [9]. Other methods to improve brain condition are visual [10][11][12][13][14][15][16], auditory [16][17][18][19], transcranial magnetic or electric stimulation [20][21][22] and biofeedback [23].…”
Section: Horizontal Rotation (Hr)mentioning
confidence: 99%
“…Directly or indirectly, a balance life begins with a balance mind or thinking that relates straightforwardly to the brain [9][10]. Currently there are many methods and devices to improve brainwaves conditions [1,4,[8][9][10][12][13][14][15][16][17][18][19][20][21][22][23], however this research proposes a new technique called Horizontal Rotation as a method to balance brainwave. For Initial investigation, this research studies the difference between the left and the right brainwaves for delta and theta frequency band after HR intervention using EEG.…”
Section: The Newly Proposed Ideasmentioning
confidence: 99%
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“…Therefore, a learning process is necessary to find effective cooperation between a user and a BCI device. Beom-Soo Shim develops learning devices for balanced brain waves and tests in 3D games to increase the reliability and stability of gathered brain wave activity [10]. K. Müller discusses machine learning methods and application of BCI for feature selection [11].…”
Section: Related Workmentioning
confidence: 99%