2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2020
DOI: 10.1109/vr46266.2020.1581066900344
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Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual Environments

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Cited by 2 publications
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“…We decided to use the Unity game engine and Android Studio IDE for the prototype development, as they are free for personal usage and are standard development tools for VR and Android applications [3,22,39,60,88]. The prototype supports Android OS only for the purpose of installation simplicity.…”
Section: Softwarementioning
confidence: 99%
“…We decided to use the Unity game engine and Android Studio IDE for the prototype development, as they are free for personal usage and are standard development tools for VR and Android applications [3,22,39,60,88]. The prototype supports Android OS only for the purpose of installation simplicity.…”
Section: Softwarementioning
confidence: 99%