2022
DOI: 10.33511/misykat.v7n2.137-145
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Implementasi Model R2d2 (Recursive, Reflective Design And Development Model) Dalam Pembelajaran

Abstract: Penelitian ini bertujuan untuk menggambarkan bagaimana implementasi atau penerapan dari model pemebelajaran R2D2 (Recursive, Reflective Design And Development Model) dalam pembelajaran. Metode penelitian yang digunakan yaitu  penelitian kepustakaan (Library Research).  Adapun langkah-langkah dalam penelitian ini sebagai berikut: pertama, data yang diperoleh oleh peneliti berupa buku, jurnal, artikel serta referensi yang terkait dengan hasil-hasil penelitian tentang pengembangan model R2D2 dalam pembelajaran. K… Show more

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“…Design and Development (D&D) is a science of creating instruction, media, and related materials using systematic and iterative processes, typically employing formative evaluation (Fitrianingsih, 2019;Wibawa et al, 2021). The Design and Development (D&D) research method is a systematic, iterative, and cyclical process for creating, refining, and evaluating learning materials and interventions (Reksiana, 2022). According to Richey and Klein in (Spector et al, 2014), "Design and Development (D&D) is the systematic study of design, development, and evaluation processes with the aim of establishing an empirical basis for the creation of instructional and noninstructional products and tools and new or enhanced models that govern their development."…”
Section: Methodsmentioning
confidence: 99%
“…Design and Development (D&D) is a science of creating instruction, media, and related materials using systematic and iterative processes, typically employing formative evaluation (Fitrianingsih, 2019;Wibawa et al, 2021). The Design and Development (D&D) research method is a systematic, iterative, and cyclical process for creating, refining, and evaluating learning materials and interventions (Reksiana, 2022). According to Richey and Klein in (Spector et al, 2014), "Design and Development (D&D) is the systematic study of design, development, and evaluation processes with the aim of establishing an empirical basis for the creation of instructional and noninstructional products and tools and new or enhanced models that govern their development."…”
Section: Methodsmentioning
confidence: 99%