2015
DOI: 10.1016/j.psychres.2015.07.004
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Impaired decision-making under risk is associated with gaming-specific inhibition deficits among college students with Internet gaming disorder

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Cited by 93 publications
(76 citation statements)
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“…The findings are contrasting with some studies demonstrating a clear impairment among problematic gamers [39,46], or partial support [40,42,44], while others show no such association [41,43]. The differing results may partially be explained by the tasks used, and thus, the type of inhibition tested.…”
Section: Discussioncontrasting
confidence: 62%
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“…The findings are contrasting with some studies demonstrating a clear impairment among problematic gamers [39,46], or partial support [40,42,44], while others show no such association [41,43]. The differing results may partially be explained by the tasks used, and thus, the type of inhibition tested.…”
Section: Discussioncontrasting
confidence: 62%
“…The findings on risky decision-making have been replicated using the Cups Task (i.e., another task assessing probability discounting), showing the same findings, i.e., riskier choices for the problematic gamers [40,53]. Furthermore, using the GDT task among 38 participants (including 19 problematic gamers according to a modified version of the IAT for World of Warcraft), Pawlikowski and Brand [54] reported the same finding.…”
Section: Decision-makingmentioning
confidence: 69%
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