2022
DOI: 10.3389/fpsyg.2021.792069
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Impacts of Cues on Learning and Attention in Immersive 360-Degree Video: An Eye-Tracking Study

Abstract: Immersive 360-degree video has become a new learning resource because of its immersive sensory experience. This study examined the effects of textual and visual cues on learning and attention in immersive 360-degree video by using eye-tracking equipment integrated in a virtual reality head-mounted display. Participants (n = 110) were randomly assigned to one of four conditions: (1) no cues, (2) textual cues in the initial field of view (FOV), (3) textual cues outside the initial FOV, and (4) textual cues outsi… Show more

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Cited by 15 publications
(7 citation statements)
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“…In gaming, this eye tracking feature can be used to only render what is in the field of view of the player rather than the entire environment, allowing to limit computational burden. Eye tracking in VR can also be used in different research setups to evaluate attention and learning ( 17 , 18 ). Nevertheless, native eye tracking systems still fall short regarding sampling rate as even the most recent commercially available devices are running at a 120 Hz frequency.…”
Section: Discussionmentioning
confidence: 99%
“…In gaming, this eye tracking feature can be used to only render what is in the field of view of the player rather than the entire environment, allowing to limit computational burden. Eye tracking in VR can also be used in different research setups to evaluate attention and learning ( 17 , 18 ). Nevertheless, native eye tracking systems still fall short regarding sampling rate as even the most recent commercially available devices are running at a 120 Hz frequency.…”
Section: Discussionmentioning
confidence: 99%
“…These contradictions emphasize that signalling in 360° videos might be more complex than signalling in classical instructional media. Liu et al (2021), as well as Albus and Seufert (2022), emphasized that textual and visual cues in 360° videos could reduce the imbalance in attention distribution, but there is a need for further optimization.…”
Section: Literature Reviewmentioning
confidence: 99%
“…2. The impact of social cues, such as textual cues or visual cues, on the interactive VR-based learning process is an important direction for future research (Albus et al, 2021;Liu et al, 2021). According to the signal principle, adding clues to multimedia learning materials can highlight key contents, guide learners' attention, and reduce cognitive load (Gog, 2014;Karich et al, 2014).…”
Section: Limitations and Directions For Future Researchmentioning
confidence: 99%