2020
DOI: 10.1007/978-3-030-37869-1_17
|View full text |Cite
|
Sign up to set email alerts
|

Impact of Virtual Embodiment on the Perception of Virtual Heights

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
3

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(3 citation statements)
references
References 25 publications
0
3
0
Order By: Relevance
“…Previous work suggests that VR avatars capturing individual body characteristics, e.g., based on 3D body scans of the participant, can enhance the sense of presence and ownership (Waltemate et al, 2018). In general, a body itself is important for establishing a sense of presence (Slater, 2009;Slater et al, 2010a;Pan and Steed, 2019; but see also ;Steed et al, 2016;Wolf et al, 2020). Steed et al (2018) manipulated avatar visibility in VR and found that a visible avatar improved participants feeling to "be there" and to perceive the virtual environment as real.…”
Section: Relation Between Embodiment and Presencementioning
confidence: 99%
“…Previous work suggests that VR avatars capturing individual body characteristics, e.g., based on 3D body scans of the participant, can enhance the sense of presence and ownership (Waltemate et al, 2018). In general, a body itself is important for establishing a sense of presence (Slater, 2009;Slater et al, 2010a;Pan and Steed, 2019; but see also ;Steed et al, 2016;Wolf et al, 2020). Steed et al (2018) manipulated avatar visibility in VR and found that a visible avatar improved participants feeling to "be there" and to perceive the virtual environment as real.…”
Section: Relation Between Embodiment and Presencementioning
confidence: 99%
“…The three-dimensionality instantly creates a strong sensation of height, triggering appropriate emotional and associated psychophysiological responses in most individuals. In other words, it is a proven, simple, almost classical way of eliciting stress responses in VR ( Asjad et al, 2018 ; Gromer et al, 2018 , 2019 ; Wolf et al, 2020 ; Kisker et al, 2021a ). Previous attempts to directly compare VR and physical reality used rather calming nature scenes with mixed results.…”
Section: Introductionmentioning
confidence: 99%
“…Over the last couple of years, it has repeatedly been demonstrated that well-designed VEs are capable of eliciting strong emotional responses (e.g., Diemer et al, 2015;Felnhofer et al, 2015; for review see; Bernardo et al, 2020), that even keep up with their real-life counterparts (Higuera-Trujillo et al, 2017;Chirico and Gaggioli, 2019). For example, the exposure to great virtual heights evokes fear responses consistently across various setups as assessed by self-reports, psychophysiological and behavioral responses (Kisker et al, 2019a;Biedermann et al, 2017;Gromer et al, 2018Gromer et al, , 2019Wolf et al, 2020;Asjat et al, 2018). Accordingly, VR has gained great interest as an instrument for fear paradigms.…”
Section: Introductionmentioning
confidence: 99%