2014
DOI: 10.1177/0143034314562921
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Impact of violent video games on the social behaviors of adolescents: The mediating role of emotional competence

Abstract: Recently, research studies and media have reported on the detrimental effects violent video games have on the social behaviors of adolescents. For example, previous studies have found that playing video games is positively associated with aggressive behaviors and negatively associated with prosocial behaviors. However, very few studies have examined the mediating effects of personal characteristics between students playing video games and their social behaviors. Thus, using a sample of 1,242 seventh, eighth, a… Show more

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Cited by 19 publications
(9 citation statements)
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“…He states that the most prevalent problems observed among youths and adolescents with behavioral problems are aggression, anxiety, and depression. In line with the aforementioned, the results of a study of You, Kim, & No (2015) indicated that violent video games have a significant effect on aggressive behaviors and a significant indirect effect on prosocial behaviors. Aggression has been defined as physical or nonphysical behavior directed toward harming or injuring another living being who is motivated to avoid such treatment (Baron & Richardson, 1994).…”
Section: Introductionsupporting
confidence: 59%
“…He states that the most prevalent problems observed among youths and adolescents with behavioral problems are aggression, anxiety, and depression. In line with the aforementioned, the results of a study of You, Kim, & No (2015) indicated that violent video games have a significant effect on aggressive behaviors and a significant indirect effect on prosocial behaviors. Aggression has been defined as physical or nonphysical behavior directed toward harming or injuring another living being who is motivated to avoid such treatment (Baron & Richardson, 1994).…”
Section: Introductionsupporting
confidence: 59%
“…These studies found that violent games enhanced aggressive thoughts and emotions, and further resulted in aggressive behaviors. [5][6][7] Recently, an emerging body of research has been conducted to identify the influences of prosocial video games. These studies found that playing prosocial video games helped reduce aggressive behaviors and increase prosocial behaviors.…”
Section: Introductionmentioning
confidence: 99%
“…Elevated aggressive behavior following violent video game play is thought to be the result of the activation of aggressive concepts, according to the General Aggression Model (see . Research has reported that playing violent video games also increases the latency with which one helps others (Bushman & Anderson, 2009), notably by reducing empathic concern for others (Fraser et al, 2012;You, Kim, & No, 2015). On the other hand, research with prosocial video games, in which the player does nice things (or life-saving things) to or for other game characters, indicates that playing these types of games actually increases prosocial behavior (Gentile et al, 2009; more), likely by increasing access to prosocial thoughts (Greitemeyer & Osswald, 2010; Hero Violence and Prosocial Behavior…”
Section: Hero Violence In Video Games and Prosocial Behaviormentioning
confidence: 99%