Proceedings of the 26th Conference on l'Interaction Homme-Machine 2014
DOI: 10.1145/2670444.2670470
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Impact of usability, user experience and motivation on the engagement to using a mobile application

Abstract: Impact de l'utilisabilité, la motivation et l'expérience utilisateur sur l'engagement à utiliser une application mobile Résumé Cette recherche s'intéresse aux manières d'engager des citoyens à utiliser durablement une application mobile. L'objectif est de déterminer la place de l'utilisabilité, de la motivation et de l'expérience utilisateur (UX) pour modifier et l'évaluer l'engagement. Mots clés choisis par les auteurs Engagement, expérience utilisateur, utilisabilité, application mobile, motivation Mot clés … Show more

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Cited by 3 publications
(3 citation statements)
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“…We propose below a nonexhaustive analysis focusing on user characteristics that influence usability results (Figure 1). These four main variables are age [3,4,24,25,[29][30][31][32], experience in IT [3,24,32,33], health literacy [29,31,37,38], and motivation [34][35][36]. For instance, a study by Loorbach et al [50] showed that more motivating manual instructions improved effectiveness and efficiency (but not satisfaction) in relation to a mobile phone in an elderly (age 60-70 years) population.…”
Section: Usability and User Characteristicsmentioning
confidence: 99%
See 1 more Smart Citation
“…We propose below a nonexhaustive analysis focusing on user characteristics that influence usability results (Figure 1). These four main variables are age [3,4,24,25,[29][30][31][32], experience in IT [3,24,32,33], health literacy [29,31,37,38], and motivation [34][35][36]. For instance, a study by Loorbach et al [50] showed that more motivating manual instructions improved effectiveness and efficiency (but not satisfaction) in relation to a mobile phone in an elderly (age 60-70 years) population.…”
Section: Usability and User Characteristicsmentioning
confidence: 99%
“…• Age: young users outperform older users [3,4,24,25,[29][30][31][32] • Experience in information technology (IT) (or technophilia), that is, previous experience in computer and medical devices: technology experts outperform novices [3,24,32,33] • Motivation: more motivated users outperform less motivated users [34][35][36] • Health literacy: users with high levels of health literacy outperform users with low levels of health literacy [29,31,37] With regard to the relationships between these above-mentioned characteristics and usability, there are only few studies examining the link between health [29,31,37,38] or eHealth literacy [29], particularly prior health knowledge, and usability.…”
Section: Introductionmentioning
confidence: 99%
“…We propose below a nonexhaustive analysis focusing on user characteristics that influence usability results ( Figure 1 ). These four main variables are age [ 3 , 4 , 24 , 25 , 29 - 32 ], experience in IT [ 3 , 24 , 32 , 33 ], health literacy [ 29 , 31 , 37 , 38 ], and motivation [ 34 - 36 ]. For instance, a study by Loorbach et al [ 50 ] showed that more motivating manual instructions improved effectiveness and efficiency (but not satisfaction) in relation to a mobile phone in an elderly (age 60-70 years) population.…”
Section: Introductionmentioning
confidence: 99%