2017
DOI: 10.1007/978-3-319-72323-5_7
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Impact of the Visual Rendering System on Subjective Auralization Assessment in VR

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Cited by 4 publications
(7 citation statements)
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“…Similar results were also observed for different VR visual rendering systems in the context of multi-modal auralizations (Thery et al, 2017), evaluating mostly the same attributes (without readability), where ASW and LEV were also slightly impacted by the visual VR reproduction system. This could raise questions about the stability of these perceptual attributes in complex situations.…”
Section: Discussionsupporting
confidence: 79%
“…Similar results were also observed for different VR visual rendering systems in the context of multi-modal auralizations (Thery et al, 2017), evaluating mostly the same attributes (without readability), where ASW and LEV were also slightly impacted by the visual VR reproduction system. This could raise questions about the stability of these perceptual attributes in complex situations.…”
Section: Discussionsupporting
confidence: 79%
“…If the visual media is omnidirectional and dynamic (i.e. in VR), the spatial perception of sound sources will be greatly affected owing to visual dominance [13,15,16].…”
Section: Binaural Audio In Soundscape Studiesmentioning
confidence: 99%
“…Several emerging studies have investigated the differences of spatial sound quality ratings using different visual and audio reproduction techniques in VR [16,[32][33][34]. However, the results are limited to the evaluation of static musical performers in an indoor music listening Building and Environment Volume 149 (2019) 1-14 6 environment, and not the overall impression of an outdoor space, the primary focus of soundscape research.…”
Section: Choosing the Appropriate Reproduction Mediamentioning
confidence: 99%
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“…Some of them adopted non-immersive methods, such as a monitor screen [8,19,45,[67][68][69], visual screen [70] and 2D projection [71,72]. Some of the studies utilized the immersive Cave Automatic Virtual Environment (CAVE) system [65,73]. The CAVE system was first introduced in 1992 [74], and the aim of its invention was to provide a one-to-many visualization experience that utilizes large projection screens [75].…”
Section: Other Visual Rendering Methodsmentioning
confidence: 99%