The use of personality to improve recommendations is a growing trend in
recommender systems. However, to accurately determine someone’s
personality is complex, such as the need for long personality
questionnaires which are subject to social desirability bias, or the
need for a great amount of users’ interactions with the system. Also,
most of the existing works focus on obtaining the broader personality
dimensions instead of the more granular traits, which better
characterize a person, and, so far, there are no shortduration mobile
games that can accurately predict personality. In this work, we propose
to implicitly acquire the users’ more granular personality traits,
namely cautiousness and achievementstriving as a first concept proof, by
using mobile short-duration serious games, in an attempt to also replace
self-reporting personality questionnaires. A simulation with real
participants (𝑛=100) was conducted. Several significant relationships
with the proposed traits were found, although the sample size and social
desirability bias found in the self-reporting personality questionnaire
seemed to hinder the obtention of significant correlations. Interesting
significant correlations with anger, modesty, friendliness, excitement
seeking, cheerfulness, and adventurousness personality traits were also
found. The results show mobile minigames are a viable way of
unobtrusively determining the users’ more granular personality, being
the path to replace personality questionnaires.