2021
DOI: 10.1016/j.nedt.2021.105025
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Impact of immersive virtual reality simulations for changing knowledge, attitudes, and behaviors

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Cited by 17 publications
(12 citation statements)
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“…Artificial intelligence (AI) technologies (VR applications) can support compassion through moral development learning in accordance with ethical standards ( Wartman, 2019 ; Wartman and Combs, 2019 ). For example, by enhancing participant’s cultural competencies and anti-discriminatory communication practices ( Roswell et al, 2020 ); promoting understanding of social determinants of health (social, physical, and economic conditions that impact upon health) ( Gillespie et al, 2021 ; Brammer et al, 2022 ); and facilitating the safe investigation of simulated moral actions in aversive moral dilemmas ( Francis et al, 2018 ). Interactive game-based VR immersions and VR simulations have been shown to heighten health professional’s awareness and cultural sensitivity to health equity issues ( Amini et al, 2021 ; Hershberger et al, 2022 ).…”
Section: Resultsmentioning
confidence: 99%
“…Artificial intelligence (AI) technologies (VR applications) can support compassion through moral development learning in accordance with ethical standards ( Wartman, 2019 ; Wartman and Combs, 2019 ). For example, by enhancing participant’s cultural competencies and anti-discriminatory communication practices ( Roswell et al, 2020 ); promoting understanding of social determinants of health (social, physical, and economic conditions that impact upon health) ( Gillespie et al, 2021 ; Brammer et al, 2022 ); and facilitating the safe investigation of simulated moral actions in aversive moral dilemmas ( Francis et al, 2018 ). Interactive game-based VR immersions and VR simulations have been shown to heighten health professional’s awareness and cultural sensitivity to health equity issues ( Amini et al, 2021 ; Hershberger et al, 2022 ).…”
Section: Resultsmentioning
confidence: 99%
“…One study of the effects of VR on the knowledge, attitudes, and behaviors of healthcare workers revealed that VR had considerable benefits related to the “affective domain of learning,” especially in promoting empathy. Increased empathy helped improve the attitudes and behaviors of the participants in caring for patients, thereby helping them to provide a better quality of care [ 30 ]. The results of this study demonstrated the participants’ ability to think critically about using VR.…”
Section: Discussionmentioning
confidence: 99%
“…Students of the current generation have the ability to quickly adapt to digital devices and learn by using them [ 21 ]. VE educational content that suits the characteristics of these learners, can help them learn comfortably in a safe environment [ 22 ], and develop empathy through the simulation of direct experiences [ 23 ].…”
Section: Introductionmentioning
confidence: 99%